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Champions of Berk-0

Champions of Berk is a player-versus-computer game mode that pits teams of 3 dragons against each other.



Note:

Champions of Berk used to be a player-versus-player game mode, but was changed, so that players fight against a computer controlled opponent.

If a player has a Brawl Dragon and releases it on Berk, that dragon will still be available for Brawls at the same Brawl Grade level it was at before being released.
However, until once again there is another exact same Brawl Dragon placed on Berk or in the Hangar, that dragon will not be allowed to advance past the Brawl Grade level it currently was at before being released.
Furthermore, the dragon will also need to be leveled back up on Berk to what was required (the Berk level it was at before being released) in order advance to the next Brawl Grade level.

Championsofberkpromo



Gameplay

At the start of a Brawl, each player controls a team of three dragons. The object of each brawl is to be the first to eliminate all of the opponent's dragons.

Players take turns to command their dragons to act through the use of three different abilities. The first being a normal attack that damages one rival dragon. The second is the first special ability, which is unique to the four different Brawl Classes. The third ability is the second special ability, which is unique to each dragon. The special abilities are only available when the player has enough Action Points (AP) to use each of them.



Brawl Classes

Brawl Classes Strength


The patch to 1.27.8 modified classes. Now attacking a certain class of dragon with another will do more damage:

This means that:

  • Protector dragons Protector Icon do increased damage to Cunning dragons Cunning Icon
  • Cunning dragons Cunning Icon do increased damage to Swift dragons Swift Icon
  • Swift dragons Swift Icon do increased damage to Furious dragons Furious Icon
  • Furious dragons Furious Icon do increased damage to Protector dragons Protector Icon


Note: NEW Brawl Dragon Abilities with version 1.45.7

6 New Abilities:

  • Poison: Inflicts additional damage on an enemy for 2 turns
  • Taunt: All rival Dragons must attack this dragon for 2 turns
  • Command: Allies can use any ability for free for 1 turn
  • Blind: Identify all allies as rivals for 1 turn
  • Reflection: Reflects all incoming damage for 2 turns
  • Swap: Exchange effects with an enemy


The class also determines the first Special Ability:

Class Ability Name Ability Picture Description
Protector Icon Reviver
Brawl Reviver
- Restores health to all ally dragons.
- Increases defense of the dragon.
- (3AP)
Cunning Icon Shatter
Brawl Shatter
- Deals damage to a rival dragon.
- Decreases defense of a rival dragon.
- (2AP)
Swift Icon Ransack
Brawl Ransack
- Deals damage to a rival dragon.
- Decreases attack strength of a rival dragon.
- (2AP)
Furious Icon Intimidate
Brawl Intimidate
- Deals damage to a rival dragon.
- Increases attack strength of the dragon.
- (2AP)
Champion Whip-Slash Berserk
Brawl Berserk
- Increases attack strength of the dragon.
- Speeds up the dragon.
- Special Ability disabled for the dragon. (Next Turn)
- (2AP)
- This special ability is specific to this Dragon.


Brawl Statistics

Each dragon has different types of stats. These stats depend on the Brawl Class and Grade of the dragon. Two dragons of the same Brawl Class and Grade will have the same stats with the exception of Evasion, independent of their rarity:

  • Health Brawl Health Icon - defines total number of hits a dragon can take. (Protector Icon > Furious Icon > Cunning Icon > Swift Icon)
  • Attack Brawl Attack Icon - defines the damage a dragon does with its basic attacks. (Furious Icon > Cunning Icon = Swift Icon = Protector Icon)
  • Special Brawl Special Icon - defines the damage a dragon does with its special abilities. (Cunning Icon > Swift Icon = Furious Icon > Protector Icon)
  • Defense Brawl Defense Icon - defines the reduction from rival dragon attacks. (Protector Icon > Cunning Icon = Swift Icon > Furious Icon)
  • Evasion Brawl Evasion Icon - defines a chance to dodge incoming attacks entirely. The value itself is dependent on each dragon and what grade that dragon has, but it can roughly be described by: (Swift Icon > Cunning Icon = Furious Icon > Protector Icon)
  • Speed Brawl Speed Icon - defines the frequency of moves dragon can take. It never increases with upgrades and the value is fixed for each class: (Swift Icon > Cunning Icon > Furious Icon > Protector Icon)
    • 80 for Swift dragons Swift Icon
    • 75 for Cunning dragons Cunning Icon
    • 70 for Furious dragons Furious Icon
    • 65 for Protector dragons Protector Icon



Depending on Brawl Class and Grade, every dragon has the following Statistic Values:

Grade Health Brawl Health Icon Attack Brawl Attack Icon Special Brawl Special Icon Defense Brawl Defense Icon
Protector Icon Furious Icon Cunning Icon Swift Icon Furious Icon Cunning Icon/Swift Icon/Protector Icon Cunning Icon Swift Icon/Furious Icon Protector Icon Protector Icon Cunning Icon/Swift Icon Furious Icon
1 645 538 ** 430 38 **27 ** 38 33 13 **12 11
2 690 575 ** 460 41 **29 ** 41 35 14 **13 12
3 735 613 552 490 43 31 49 43 37 15 14 13
4 780 650 585 520 46 33 52 46 39 16 15 13
5 825 688 619 550 49 35 55 49 42 17 16 14
6 870 725 653 580 51 37 58 51 44 18 16 15
7 915 763 687 610 54 39 61 54 46 19 17 16
8 960 800 720 640 56 40 64 56 48 20 18 16
9 1,005 838 754 670 59 42 67 59 51 21 19 17
10 1,050 875 788 700 62 44 70 62 53 21 20 18
11 1,095 913 822 730 64 46 73 64 55 22 21 19
12 1,140 950 855 760 67 48 76 67 57 23 21 19
13 1,185 988 889 790 70 50 79 70 60 24 22 20
14 1,230 1,025 923 820 72 52 82 72 62 25 23 21
15 1,275 1,063 957 850 75 54 85 75 64 26 24 22
16 1,320 1,100 990 880 77 55 88 77 66 27 25 22
17 1,365 1,138 1,024 910 80 57 91 80 69 28 26 23
18 1,410 1,175 1,058 940 83 59 94 83 71 29 26 24
19 1,455 1,213 1,092 970 85 61 97 85 73 30 27 25
20 1,500 1,250 1,125 1,000 88 63 100 88 75 30 28 25

** There are no Cunning Dragons available at Grades 1 & 2


Win, Lose or Draw

  • Winning a Brawl awards 30 Trophies Trophy (40 for Dragon Riders) and a Token Pack
    If all Token Pack slots are full, then either Fish or Wood will be rewarded
  • Losing a Brawl takes away 5 Trophies Trophy
  • Brawling to a Draw awards 0 Trophies Trophy

Note: Winning will raise the total sum levels/grades of opponent dragons, meaning you'll face tougher opponents. Losing will have opposite effect and Draw doesn't do anything in this particular regard. Since winning and losing nets 25 Trophies Trophy in total, it is easy to rack up a points as long as you can win on your current level. Be aware that increasing the Grade of a Brawl Dragon will also raise the sum of levels of the opponent's dragons, usually by 1.

The amount of Trophies Trophy awarded after winning can be increased up to 40 with the Berk Brawler Statue.


Winning Token Packs

The aim of each Brawl is to eliminate all of the opponent's dragons before they eliminate yours. Upon winning a brawl, players receive packs that can be unlocked in 3, 8, or 12 hours.

3-hour packs, also known as Rookie Packs, have a bronze colored band on them and contain lowest number of tokens. Commonly obtained.

Bronze Pack Stage 5

8-hour packs, also known as Elite Packs, have a silver band and contain medium number of tokens. Rarer.
Silver Pack Stage 5

12-hour packs, also known as Heroic Packs, have a gold band and contain biggest number of tokens. Rarest ones.
Gold Pack Stage 5

These packs contain tokens used to level up specific dragons. The packs are labeled stage 1 through 7 and appear to be awarded based on the level of the opponent that you defeated when you won the pack. Only one pack can be unlocked at a time. Packs may be opened earlier by using 51, 117, or 170 Rune Icon. The token number varies by the stage the player is currently in.

Two Chief packs are available to open once every 24 hours and are unlocked by defeating 10 dragons for each. Dragons defeated during lost brawl also count towards the total. They contain a medium amount of tokens, closest to the 8 hour pack.


Number of Tokens Per Pack

Arena Level 3-hour Pack 8-hour Pack 12-hour Pack Chief Pack
Arena 1

Arena Stage 1

3 6 12 13
Arena 2

Arena Stage 2

4 10 20 17
Arena 3

Arena Stage 3

5 14  ?? 21
Arena 4

Arena Stage 4

6 23  ?? 26
Arena 5

Arena Stage 5

8 34 71 33
Arena 6

Arena Stage 6

9 49 89 38
Arena 7

Arena Stage 7

10 68 110 43

Tips

Here's a list of all the buffs and debuffs in the game with descriptions of what they do. Use them wisely.
If buff and debuff of opposite effects are applied to the same dragon, they will cancel each other out, the 2nd buff will NOT replace the 1st one.

Buffs and debuffs


Action Points

Each player can hold up to 5 Action Points (AP) and may spend them as they wish.
If your AP bar is full, you will not receive additional AP and they will be wasted.

Earning AP

Every time one of your dragons gets a turn, you will receive 1 AP. This raises to 2AP per turn after some time/number of turns has passed. Some special attacks may add supplementary AP. You'll also gain some AP if your dragons are defeated (1AP for first defeat, 2AP for second).

Spending/Losing AP

Each dragon has 3 abilities. The first one is a basic attack and will cost no AP. The 2nd and 3rd abilities are special attacks and may cost a different amount of AP and their effects will differ depending on class of dragon for the second and on the dragon for the third. You may spend AP to use these abilities if you have the required AP. Certain dragons have an ability that can make the enemy lose a certain amount of AP.

List of Available Dragons

Below is the table of dragons that can be used during Brawl. Not every dragon in the game can be used. The list also specifies the battle class, starting grade, evasion at grade 15, rarity and the second special ability. With exceptions, the basic attack is damage against single dragon without special effect and the first special attack is determined by the brawl class of the dragon.

Note: 6 New Heroic Dragons were added to Brawl with version 1.45.7 - (tokens given at arenas specified)


Dragon Stage / Arena Battle Class Starting Grade Evasion

at Grade 15

Rarity 2nd Special Ability (AP Cost)
Monstrous Nightmare 1 Furious
Furious Icon
1 11 Rookie Flamethrower: Damages one enemy (3AP)
Gronckle 1 Protector
Protector Icon
1 7 Rookie Lava Blast: Damages all enemies (3AP)
Whispering Death 1 Swift
Swift Icon
1 18 Rookie Silent Scream: Raises speed and damage output of one ally (3AP)
Rumblehorn 1 Protector
Protector Icon
2 8 Elite Call to Arms: Shields and removes debuffs from an ally (3AP)
Fanghook 1 Cunning
Cunning Icon
4 11 Heroic Flame Up: Damages one enemy. Hits multiple times (4AP)
Toothless 1 Swift
Swift Icon
4 22 Heroic Plasma Blast: Damages one enemy, raises own speed (4AP)
Timberjack 2 Protector
Protector Icon
2 7 Rookie Fire Slice: Damages all enemies (3AP)
Smothering Smokebreath 2 Swift
Swift Icon
2 20 Rookie Smoke Out: Damages one enemy and confuses it (3AP)
Defender Gronckle 2 Furious
Furious Icon
3 10 Elite Momentum: Damages one enemy, increases damage output of all allies (4AP)
Deadly Nadder 2 Furious
Furious Icon
3 12 Elite Spine Shot: Damages one enemy, removes 2AP from opponent (4AP)
Raincutter 2 Cunning
Cunning Icon
3 11 Elite Water Blast: Heals own HP, damages one enemy and inflicts Bind on it (3AP)
Exotic Whispering Death 2 Cunning
Cunning Icon
3 11 Elite Vacuum Effect: Damages one enemy, removes buffs from him (3AP)
Hideous Zippleback 3 Cunning
Cunning Icon
3 11 Rookie Gas and Spark: Damages all enemies (3AP)
Thunderdrum 3 Protector
Protector Icon
3 9 Rookie Sonic Blast: Damage to one enemy and inflicts Bind on it (3AP)
Flightmare 3 Cunning
Cunning Icon
3 13 Rookie Paralyzing Mist: Damages one enemy, lowers its damage output and speed (3AP)
Snafflefang 3 Protector
Protector Icon
4 7 Elite Tail Smash: Damages one enemy and stuns it (3AP)
Whip & Lash 3 Swift
Swift Icon
6 19 Heroic Bad Breath: Damages one enemy, inflicts slow and bind on it (4AP)
Champion Catastrophic Quaken 3 Furious
Furious Icon
7 12 Champion Rock 'n' Roll: Damages one enemy and stuns it (5AP)
Skrill 4 Swift
Swift Icon
4 18 Rookie Strike down: Damages one enemy and inflicts bind on it (3AP)
Defender Thunderdrum 4 Furious
Furious Icon
5 13 Elite Sonic Doom: Damages all enemies and inflicts Bind on them (4AP)
Seedling Rumblehorn 4 Swift
Swift Icon
5 17 Elite Defiance: Increases defense and damage output of all allies (3AP)
Lump 4 Furious
Furious Icon
7 10 Heroic Dizzy Dash: Damages one enemy and stuns it (4AP)
Hofferson's Bane 4 Swift
Swift Icon
7 20 Heroic Loki's Mist: Damages all enemies and slows them down (5AP)
Champion Windgnasher 4 Protector
Protector Icon
8 8 Champion Blizzard: Damages all enemies and inflicts sleep on them (5AP)
Hotburple 5 Protector
Protector Icon
5 7 Rookie Barricade: Shields all allies and removes debuffs from them (4AP)
Boneknapper 5 Furious
Furious Icon
5 10 Rookie Bare Bones: Lowers defense of all enemies and inflicts bind on them (4AP)
Edge Nadder 5 Swift
Swift Icon
6 17 Elite Velocity: Speeds all allies, adds AP to player (3AP)
Soaring Sidekick 5 Cunning
Cunning Icon
6 10 Elite Commotion: Damages all enemies and confuses them (4AP)
Dagur's Skrill 5 Furious
Furious Icon
8 13 Heroic Crazy Streak: Damages all enemies, removes 2AP from opponent (5AP)
Champion Triple Stryke 5 Cunning
Cunning Icon
9 12 Champion Acid Burn: Damages all enemies, inflicts Bind on them, removes their buffs (5AP)
Stormcutter 6 Cunning
Cunning Icon
6 12 Rookie Blazing Fire: Damages all enemies, heals all allies (4AP)
Brute Boneknapper 6 Protector
Protector Icon
7 8 Elite Dismantler: Damages one enemy, lowers its defense and stuns it (4AP)
Exotic Smothering Smokebreath 6 Cunning
Cunning Icon
7 13 Elite Fog Over: Damages all enemies and confuses them (4AP)
Cloudjumper 6 Swift
Swift Icon
9 20 Heroic Valor: Heals all allies, shields them, raises own defense (5AP)
Champion Steeltrap 6 Swift
Swift Icon
10 19 Champion Trumped: Damages all enemies, slows them down, raises own speed (4AP)
Champion Whip-Slash 7 Furious
Furious Icon
11 11 Champion Rampage: Damages all enemies, removes their buffs, removes 2AP from opponent (4AP)

The Champion dragons have some unique abilities to them that other dragons don't have. They are listed below.

Dragon Added effect
Champion Catastrophic Quaken Its basic attack hits twice
Champion Windgnasher Its basic attack restores its HP (50% of damage dealt)
Champion Triple Stryke Its basic attack hits all enemies.
Champion Steeltrap Its basic attack hits all enemies.
Champion Whip-Slash Its first special attack is specific to it.

Berserk:

Raises own speed and damage output while inflicting bind on itself (2AP)


Tokens Needed For Each Brawler Rarity Level

Each type of dragon requires a different number of Tokens in order to level up, according to Brawler Rarity.
At certain milestones they also require to have been raised to a minimum level on Berk in order to raise them to the next Brawler Grade. Each Upgrade of a Dragon has its own Berk Level requirement.
The number of tokens and the level of the Dragon on Berk required per Upgrade are as follows:

Upgrade Rookie Elite Heroic Champion Dragon on Berk
1. 4 4 4 2 Lv. 1
2. 6 6 6 4 Lv. 1
3. 10 8 8 8 Lv. 1
4. 20 15 12 10 Lv. 1
5. 50 40 20 20 Lv. 24
6. 100 80 40 40 Lv. 24
7. 200 150 80 60 Lv. 51
8. 400 350 120 80 Lv. 51
9. 800 600 160 100 Lv. 51
10. 2,000 1,500 200 250 Lv. 90
11. 3,500 2,750 650 500 Lv. 90

Note: Once the Dragons have been upgraded 11 times, the amount of Tokens needed for further upgrades, as well as the required Level of the Dragon on Berk, stay the same and will not increase.
Example:
* Cost for Gronckle to reach Grade 12 will require 3,500 Tokens.
* Each Brawl upgrade after that for the Gronckle will cost 3,500 Tokens.
* 3,500 for each grade from then on.




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